Advanced Vehicle Combat System + US Military Pack
AVCS is a production-ready armored-vehicle framework for Roblox developers who need more than a basic chassis and gun script.
The package combines tracked and wheeled mobility, real projectiles, layered armor and internal components, fire control, crew roles, repairs, refueling, ammunition replenishment, towing, mines, destructible trees, training targets, hit feedback, scalable audio/FX, and configurable spawning in one shared system.
As of now six vehicles are compatible with the system:
• M1A2 SEP3 Abrams
• Leopard 2A7V
• M3A3 Bradley
• M1296 Stryker Dragoon
• M1128 Stryker MGS
• MAN Military Truck
Every vehicle shares one architecture while retaining its own drivetrain, crew layout, weapons, armor, optics, ammunition, sound, effects, and modifications.
High-fidelity mobility
AVCS has separate tracked and wheeled drive stacks. Tracked vehicles feature skid and neutral steering, working roadwheel suspension, animated swingarms and dampers, generated track links, and synchronized sprockets and idlers. Wheeled vehicles support configurable 4x4, 6x6, and 8x8 layouts, assigned steer/drive axles, incline tuning, and bounded obstacle assistance.
Manual gears, speed limits, service and parking brakes, engine starts, fuel use, camera stabilization, suspension feedback, and shift jolt are configurable.
Server-authoritative combat
Main guns and autocannons use projectile travel, gravity, range-based penetration, direct damage, fragmentation, and splash. Kinetic, chemical, high-explosive, airburst, bullet, and custom ammunition profiles are supported.
Fire-control features include:
• Laser rangefinder and ballistic solution
• Direction stabilization
• Drop and lead assistance
• Target lock/aim assist
• Variable sight magnification
• Thermal and night vision
• Commander CITV and hunter-killer designation where fitted
• Correct camera/barrel convergence feedback
Secondary systems include coaxial machine guns, remote weapon stations, exposed Loader MG stations, smoke launchers, and the Bradley's deployable guided-missile launcher.
Detailed armor and damage
AVCS resolves collision and fine armor, impact angle, spaced and reactive protection, penetration, internal travel, modules, crew, fuel, engine, and ammunition on the server.
Vehicles can lose tracks, wheels, barrel, breech, optics, turret drives, engine, transmission, weapon stations, crew, and ammunition. Protected racks can trigger survivable blowout events with moving panels and directional fire; unprotected ammunition can cook off or destroy the vehicle.
Armored occupants are protected from exterior blast through the hull, while exposed players remain vulnerable. The hit camera reports penetration, effective armor, damage, and affected internal components.
Singleplayer and true multicrew
Choose Singleplayer or Multiplayer crew control when spawning supported vehicles.
Singleplayer preserves integrated control. Multiplayer gives real driver, gunner, commander, and loader responsibilities without AI backfill. An empty station leaves its function unavailable. Crew receive role-specific controls and HUD information and can move into vacant fitted stations from the Tab menu.
Passengers remain passengers: they do not receive driver or weapon controls simply because they are seated in the vehicle.
Repairs and field logistics
The included interaction systems cover:
• Consolidated component repair menu
• Repairable tracks, wheels, modules, and external panels
• Refuel port with equipped RefuelKit
• Ammunition-replenishment port with equipped AmmoKit
• Finite fire-extinguisher bottles
• Exterior guided-missile reload
• Front/rear recovery points
• Cable winch and rigid towing
All important service actions are confirmed by the server. Ports can be enabled from the vehicle quick menu and close after successful servicing.
Garage, depot, and standalone spawning
The Vehicle Depot uses a LuaReact interface with live 3D previews, vehicle selection, modifications, team/group restrictions, bay control, cooldowns, vehicle limits, crew-mode selection, engine startup, and animated drive-out.
Standalone pads use the same visual style but remain independent from the garage and from other standalone pad groups. They spawn the chosen vehicle without automatically starting the engine or driving it away.
Large-server optimization
AVCS includes four configurable performance profiles: Legacy, Cinematic, Balanced, and LargeBattle.
Nearby vehicles retain detailed tracks, suspension, antennas, weapon effects, and audio. Distant, offscreen, and dormant work is progressively budgeted to reduce client and network load while combat stays server-authoritative.
Networking coordinates ownership during entry, exit, coasting, towing, parking, and disconnects. Held-fire weapons use server cadence, while observer engine audio uses replicated load telemetry.
Extra gameplay systems
• Pressure-triggered anti-tank mines
• Directional roadside mines
• EngineerKit placement and demining interactions
• Optimized vehicle/weapon-driven tree knockdown
• Moving and popup target-practice systems
• Laser and hit-camera support for training targets
• Environment-reactive vehicle antennas
• Material-aware impacts and dirt, sand, and snow drivetrain effects
• Engine overheating, damaged exhaust, fuel leakage, cookoff, blowout, and destruction effects
• Built-in Controls / Shortcuts guide in the Tab menu
Build your own vehicles
The package includes separate tracked and wheeled conversion jigs made from replaceable primitive geometry. The jigs expose the required hull, turret, gun, suspension/wheel, crew, collision, armor, damage-zone, X-ray, lighting, recovery, camera, audio, and spawner contracts.
Customer conversions are intentionally unsigned and can use entirely original visual assets. A detailed illustrated conversion guide explains the complete workflow, direct Workspace placement, garage and standalone registration, modifications, validation, multicrew, networking, and release testing.
Included with your purchase
• Complete AVCS Roblox framework
• Six configured armored/utility vehicles
• Animated garage/depot system
• Independent standalone spawn-pad system
• Singleplayer and multicrew systems
• Combat, damage, logistics, repair, recovery, mine, environment, and training systems
• Tracked and wheeled customer conversion jigs
• Features Overview document
• Illustrated Vehicle Conversion Guide
• Automatic license activation for the purchased product
Important information
AVCS is a Roblox development system, not a finished standalone game. Roblox Studio experience is recommended for installation, map integration, configuration, and custom vehicle conversion. You remain responsible for your game's map, teams, permissions, economy, moderation, and any additional content you create.
The included production vehicles and protected runtime are licensed for use under the product terms. Customer-made conversions should use the supplied unsigned jigs and customer-owned visual assets.

